Projects

DirectX11 Metaballs for Unity

Fast GPU-driven Metaballs for Unity!

Uses the state-of-the-art Parallel Marching blocks algorithm to produce an indexed mesh for thousands of metaballs on the GPU in real-time. Here are some lovely screenshots. Oooh!

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Software Renderer

A software implementation of low level rendering methods (rasterizing, projection, shaders etc.).

Contact me

bdudiakfry@gmail.com